I thought I should explain how I use the zoom sequences to sort out the real from the unreal:
If a feature changes focus and size during a zoom sequence -- then it is real.
If it does not change position or size, then it is most likely a CCD or lens artifact.
If it appears -- and then disappears -- then it is most likely a JPG artifact.
These simple rules can be used to observe very subtle features even in the presence of image artifacts.
3D zooms provide even better observational tool.
A few degrees of rotation of the scoop would do wonders for the RAC observations.